About Ardenn, Intrepid Archaeologist
Ardenn, Intrepid Archaeologist, Legendary creature — kor scout, designed by Jason Rainville first released in Oct, 2020 in the set Commander Legends and was printed exactly in 3 different ways. It see play in 1 formats: Commander.
A deck that focuses on auras and equipment would benefit from including Ardenn, Intrepid Archaeologist as a commander, as it allows for versatile and strategic gameplay by enabling you to move your auras and equipment around to maximize their effectiveness. While there may be other cards that offer similar abilities, Ardenn's partner mechanic allows for additional flexibility in deckbuilding. This card could see play in a deck that aims to quickly and efficiently equip creatures for combat.
Rules
11/10/20
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
11/10/20
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
11/10/20
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn’t cause either to cease to be your commander.
11/10/20
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you’ve cast each from the command zone clear for “commander tax” purposes.
11/10/20
You choose which Auras and Equipment to move as Ardenn’s ability resolves. Players can’t take actions between the time you choose what to move and the time they’re attached to the target permanent or player.
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