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Blog >Series > Seize the Initiative

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NameSeize the Initiative Edit card
TypeInstant
DescriptionTarget creature gets +1/+1 and gains first strike until end of turn.
FlavorThe time between spotting a leonin shikari and feeling its claws is just time enough to draw your last breath.
ArtistSteve Argyle
SetScars of Mirrodin #20
WallpaperSeize the Initiative Crop image Wallpaperdownload
ImageSeize the Initiative Full hd imagedownload
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Table of contents

About Seize the Initiative

Seize the Initiative, Instant, designed by Steve Argyle first released in Oct, 2010 in the set Scars of Mirrodin.

The Seize the Initiative card would benefit an aggressive white weenie deck looking to push through damage quickly with small creatures. While it provides a temporary boost and first strike, there are potentially better options like Giant Growth for a similar mana cost that provides a larger boost permanently. However, Seize the Initiative could still see play in decks that value the first strike ability for combat tricks or to surprise opponents.

Rules

01/01/11

A creature that gains first strike after other creatures with first strike or double strike deal combat damage in the first combat damage step will still deal damage in the second combat damage step.

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