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NameReality Shift Edit card
TypeInstant
DescriptionExile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cSee more
ArtistHoward Lyon
SetTarkir: Dragonstorm Commander #163
WallpaperReality Shift Crop image Wallpaperdownload
ImageReality Shift Full hd imagedownload
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About Reality Shift

Reality Shift, Instant, designed by Howard Lyon first released in Jun, 2002 in the set Magic Online Promos and was printed exactly in 16 different ways. It see play in 1 formats: Commander.

A deck focused on tempo and disruption would benefit from Reality Shift, as it provides a way to remove a threat while potentially replacing it with a less impactful 2/2 creature. However, cards like Path to Exile or Swords to Plowshares are generally considered better removal options due to their unconditional exile effects. Reality Shift could see play in specific metagames where manifesting the top card of an opponent's library provides a strategic advantage, but it may not be a staple in most decks.

Top 8 decks with Reality Shift

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Rules

11/24/14

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected.

11/24/14

At any time, you can look at a face-down permanent you control. You can’t look at face-down permanents you don’t control unless an effect allows you to or instructs you to.

11/24/14

Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.

11/24/14

If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost.

11/24/14

Some older Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. The rules for double-faced cards are changing slightly to account for the possibility that they are manifested. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can’t transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced permanent on the battlefield still can’t be turned face down.

11/24/14

The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.

11/24/14

You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on).

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