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NameHarm's Way Edit card
TypeInstant
DescriptionThe next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
FlavorEven when fate is already written, there's always time to change the names.
ArtistDan Murayama Scott
SetDuel Decks: Knights vs. Dragons #23
WallpaperHarm's Way Crop image Wallpaperdownload
ImageHarm's Way Full hd imagedownload
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Table of contents

About Harm's Way

Harm's Way, Instant, designed by Dan Murayama Scott first released in Jul, 2009 in the set Magic 2010 and was printed exactly in 2 different ways.

This card, Harm's Way, would benefit a deck that focuses on protecting its own permanents or maintaining a low life total, such as an aggressive white weenie deck or a control deck with a lot of important permanents. While Harm's Way can be situationally useful, there are better options available like Deflecting Palm or Comeuppance, which offer more versatile protection or additional benefits. Overall, Harm's Way may not see much play in competitive decks due to its limited scope and better alternatives.

Rules

10/01/09

As you cast Harm’s Way, you target that the redirected damage will be dealt to. As Harm’s Way resolves, you choose a source of damage. You never choose the original recipient of the damage; Harm’s Way will apply to whatever the chosen source tries to deal damage to, as long as it’s you or a permanent you control.

10/01/09

Harm’s Way has no effect on damage that’s already been dealt.

10/01/09

If the chosen source would simultaneously deal damage to multiple permanents you control (like Pyroclasm could) or to you and at least one permanent you control (like Earthquake could), Harm’s Way will redirect just 2 of that damage. It won’t redirect the next 2 damage that would be dealt to each recipient. You choose which 2 damage is redirected. If you like, you can choose to redirect 1 damage that would be dealt by the chosen source to each of two different recipients.

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