About Gorm the Great
Gorm the Great, Legendary creature — giant warrior, designed by Johann Bodin first released in Jun, 2018 in the set Battlebond and was printed exactly in 3 different ways.
This card would be beneficial in a deck focused on aggressive strategies and combat manipulation, particularly in a multiplayer setting where forcing opponents to block with multiple creatures can disrupt their plans. While Gorm the Great has its strengths, there may be better options depending on the specific deck archetype, such as cards with more immediate impact or flexibility. Overall, Gorm the Great could see play in decks looking to apply pressure and control the battlefield, but its effectiveness would depend on the overall strategy and synergy within the deck.
Rules
06/08/18
Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
06/08/18
If only one creature can block Gorm the Great, that creature does so.
06/08/18
Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon’s effect puts one into your hand from the command zone, not both.
06/08/18
The second ability represented by the “partner with [name]” keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with “partner with [name]” is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.
06/08/18
The triggered ability of the “partner with” keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.
06/08/18
Virtus’s last ability triggers and resolves after combat damage is dealt. For example, if Virtus deals 1 combat damage to a player with 10 life, combat damage will reduce that player’s life total to 9. Then its ability will cause the player to lose 5 life, leaving the player at 4.
06/08/18
“Partner with [name]” represents two abilities. The first is a triggered ability: “When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library.”
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