| Name | Call To The Grave (3) |
|---|---|
| Type | Generic action |
| Description | Search your deck for a card, put it into your graveyard, then shuffle. Go again |
| Set | Compendium of Rathe - Antiquity Pack #ANQ019 |
| Wallpaper | |
| Image |
| Name | Call To The Grave (3) |
|---|---|
| Type | Generic action |
| Description | Search your deck for a card, put it into your graveyard, then shuffle. Go again |
| Set | Compendium of Rathe - Antiquity Pack #ANQ019 |
| Wallpaper | |
| Image |
Call To The Grave (3), Generic action, designed by None first released in Feb, 2026 in the set Compendium of Rathe - Antiquity Pack.
**Call to the Grave (3)** is a generic setup card that would mainly benefit graveyard-centric or combo-oriented decks in Flesh and Blood that actively want specific cards in the graveyard—such as Viserai (runechant builds), Kano combo setups, or any hero leveraging recursion, banish-from-grave effects, or cards that check for non-attack actions in graveyard. However, at a cost of 3 resources just to tutor a card into the graveyard (without drawing or generating immediate value), it is extremely inefficient in most competitive environments, even with go again. In nearly all cases, stronger and more efficient options exist, such as *Entomb* (which directly synergizes within Runeblade), *Buried in the Past* for recursion strategies, or simply using natural pitch/arsenal sequencing to set up the graveyard without spending a full action and 3 resources. Because it doesn’t affect the board, generate damage, or provide card advantage, Call to the Grave is generally too slow for the current me
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