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اسمBloodchief Ascension Edit card
اكتبEnchantment
وصفAt the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascenشاهد المزيد
فنانAdi Granov
الإصدارCommander Masters #139
WallpaperBloodchief Ascension Crop image Wallpaperdownload
صورةBloodchief Ascension Full hd imagedownload
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حول Bloodchief Ascension

Bloodchief Ascension, Enchantment, صمم بواسطة Adi Granov صدر لأول مرة في Oct, 2009 في التحرير Zendikar وطبع بالضبط في 5 أشكال مختلفة. مشاهدة اللعبة في 1 الأشكال: Commander. إنها بطاقة مفتاح في 5 combos.

This card, Bloodchief Ascension, would be beneficial in a deck that focuses on draining your opponent's life and filling their graveyard, such as a black control or discard deck. While it can be a powerful win condition if activated, there are other cards like Phyrexian Arena or Underworld Connections that provide consistent card advantage without relying on specific conditions, making them potentially better choices in certain decks. Bloodchief Ascension could see play in the right deck that can reliably trigger its abilities, but its effectiveness may vary depending on the overall strategy and synergy of the deck.

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01/10/09

Bloodchief Ascension’s first ability has an “intervening ‘if’ clause.” It won’t trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.

01/10/09

Bloodchief Ascension’s second ability doesn’t behave like a leaves-the-battlefield triggered ability, since the card put into an opponent’s graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not “look back in time” at the game state, and Bloodchief Ascension’s second ability won’t trigger.

01/10/09

For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won’t cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.

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