| اسم | Acceptable Losses |
|---|---|
| اكتب | Spell |
| وصف | [Action] (Play on your turn or in showdowns.)Each player kills one of their gear. |
| فنان | Kudos Productions |
| الإصدار | Origins #179 |
| Wallpaper | |
| صورة |
قائمة المستوى
No Rank
صنفها بنفسك
- Casual
Legal - أظهر المزيد...
| اسم | Acceptable Losses |
|---|---|
| اكتب | Spell |
| وصف | [Action] (Play on your turn or in showdowns.)Each player kills one of their gear. |
| فنان | Kudos Productions |
| الإصدار | Origins #179 |
| Wallpaper | |
| صورة |
قائمة المستوى
No Rank
صنفها بنفسك
Acceptable Losses, Spell, صمم بواسطة Kudos Productions صدر لأول مرة في Mar, 2026 في التحرير Origins.
**Acceptable Losses** fits best in a deck that either runs low-value, expendable gear or actively benefits from its own gear being destroyed (for example, decks with death triggers, recursion, or gear that replaces itself when killed). It’s strongest in attrition or control builds that can break symmetry—if your gear is disposable while your opponent relies on a single high-impact or combo-enabling piece, this becomes efficient disruption for just 1 cost. It’s weaker in midrange or gear-heavy synergy decks that depend on keeping multiple key items in play. If the format includes targeted gear removal that only affects the opponent (for example, a 1-cost spell that destroys or disables an enemy gear without affecting yours), that would generally be better because it avoids symmetry; similarly, repeatable or selective removal would outperform this in most balanced matchups. Overall, this card should see play primarily as a meta-dependent tech option in sacrifice/recursion or control list
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